The Moment: What Happened?
The Moment (presented by Project 20M) was a test of creativity, skill, speed, and most importantly: performance under pressure. Four confident contestants—Maggie, Ginger, Dria, and Rican—stepped into the studio ready to put it all on the line to win Project 20M’s biggest prize: the right to walk away clean. The rest took a one-way trip to Punishment Island for a double dose of green and chocolate. And yes, “The Moment” included our famous “Godiva Walk” for a little extra stakes.
If you’re wondering how it all played out, here’s a full breakdown of the action. SPOILERS ARE AHEAD! If you wish to watch The Moment without knowing what happened, download it on Vimeo on Demand right now.
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But first: “The Godiva Walk”
Just to clarify some terms, the Project 20M Academic Bowl was the first event in which we use the term “Godiva Walk” as a pre-consequence to Punishment Island. For the Godiva Walk, every player who loses a round must undress to their underwear before making that march to the slime. Longtime fans of Project 20M know this as the “After Dark” consequence featured in our most popular videos. With “Godiva Walk,” we now have a term to describe the act and maybe strike a little bit of fear into the hearts of our fearless players.
Round 1: “Get a Clue”
We start with our take on “Password” called Get a Clue. Maggie, Dria, Rican, and Ginger rotated through a series of rapid-fire, Password-style clue rounds where every word mattered. Buzzing in too early could lock you out, but waiting too long meant watching points slip away. As the clues piled up, so did the tension.
After three intense rounds, the dust settled with Dria and Ginger at the bottom, forcing a sudden quickfire showdown that came and went in seconds. Under the pressure, Ginger faltered, and her run in The Moment ended just as abruptly as it began. With no time to recover, she took her ceremonial Godiva Walk to Punishment Island, while the remaining players regrouped and prepared for what came next. The game had officially begun—and nobody was safe.
Round 2: “Follow the Reader”
Follow the Reader shifted the competition from quick instincts to focused problem-solving. The remaining contestants were handed a deceptively simple task: retrieve five specific items hidden around the studio. The catch? The instructions were buried inside a deliberately overstuffed document packed with tangents, filler, and distracting details.
Dria cracked the code first, locating all five items and locking in her spot in the next round. That left Rican and Maggie in a high-pressure, one-question showdown to decide who would move on and who would face elimination. In a matter of moments, it was over. Maggie came up short, sealing her fate and sending her on the second Godiva Walk to Punishment Island.
The Finals: The Moment of Truth
The final round, The Moment of Truth, stripped the competition down to nerve and judgment. With only two players left, every decision carried weight. Dria entered the finale with a clear advantage thanks to her strong performance in the earlier rounds, but this game wasn’t about momentum, it was about reading your opponent, trusting your instincts, and choosing when to take a risk.
In the end, advantage wasn’t enough. A single misstep flipped the balance, and Dria’s run came to a sudden stop. Just like that, the tables turned, and she found herself taking the final Godiva Walk to Punishment Island, closing out the event with one last sliming. It was a sharp reminder of what The Moment is all about: no matter how strong you start, everything comes down to how you perform when it truly counts.
Relive Every Moment—Watch the Full Event!
Want to see every clue, every showdown, and every epic sliming? The Moment is available now! With multiple angles, slow-mo replays, and uncut eliminations, this is one competition you won’t want to miss.